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RE: [MUD-Dev] Capture of players. (was: Fair/Unfair? Scenarios)
-----Original Message-----
From: mud-dev-admin#kanga,nu [mailto:mud-dev-admin#kanga,nu]On Behalf Of
Kræn Munck
Sent: 09 December 1999 21:47
To: mud-dev#kanga,nu
Subject: [MUD-Dev] Capture of players. (was: Fair/Unfair? Scenarios)
>During this discussion I've been wondering: what about capture of PCs by
>PCs? Has anyone had any experiences with captivity for an extended period
of
>time?
No, but (oddly enough) someone else suggested it to me two days ago. The
thing is that being a slave to another character could rapidly become boring
for the servant. You would need some REALLY good incentive to allow yourself
to be captured. Remember, the higher character has just killed the lower,
and they probably aren't best of friends. In addition, I think that any
potential master would have some disadvantage to this arrangement, to make
things even.
Chris
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- Thread context:
- Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd), (continued)
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