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Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)
>Richard Ross wrote:
>>The basic idea (for me anyway) was to have creatures that only came out of
>>their lairs when they were hungry. A griffin that only ate once a month
>>might seldom be seen out of it's lair (nest?), and when it is out (and
>>hungry) it attacks smaller creatures it encounters on the way, roams around
>>until it's full, then goes home.
>
At 11:48 PM 12/9/99 -0600, dundee wrote:
>The npcs don't need to be playing the game in order to give the illusion
>that the npcs are playing the game.
<clippage>
>But don't do the sim-planet thing. Just shoot for the end-result. It's
>quick. It's easy. The players see the same thing as if you do some kinda
>neato deallie that takes a year to perfect. And that is all that matters.
How's about a compromise of the two. I like the sim-planet idea, but agree
that full scale npcs trotting around the deserted portions of your mud may
be a bit intensive. What about setting up a smaller scale simulation. I
was thinking you could have a small routine which keeps track of the
migratory patterns and numbers of smaller prey and general locations and
hunting patterns of predators. If a user intersects any of these locations
at the proper time they may encounter a predator, various prey, or a
predator preying on its various prey. The npc's don't have to even exist
until they are spawned by the intersection of a user in their current
location. It might be cooler than simple random happenstance. Might also
aid Tracker/Ranger style characters. You could give them predictive tools
to help them find particular animals. You could also add in traps and snares.
Doug Couch
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- Thread context:
- Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios),
Philip Loguinov -- Draymoor fibhufky#erols,com, Fri 10 Dec 1999, 03:16 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios),
Dundee SkeptAck#antisocial,com, Fri 10 Dec 1999, 16:28 GMT
- Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios),
Travis S. Casey efindel#io,com, Fri 10 Dec 1999, 16:50 GMT
- Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios),
Douglas Couch dscouch#purdue,edu, Fri 10 Dec 1999, 17:04 GMT
- Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios),
Marc Hernandez marc#ias,jb.com, Fri 10 Dec 1999, 23:23 GMT
- [MUD-Dev] Garbage Collection,
Miroslav Silovic silovic#zesoi,fer.hr, Thu 09 Dec 1999, 12:53 GMT
- [MUD-Dev] AI's in MUDS and Online Gaming,
IronWolf ironwolf#ewa,net, Thu 09 Dec 1999, 04:46 GMT
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