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Re: [MUD-Dev] Combat systems
I've been writing combat formulae myself last week and I found them very
hard to balance. Things like never hitting a better enemy or doing almost
zero damage are very frustrating. Using the squareroot function in order
to create some curves in the statistics is a good idea. Log and exp
functions are cool too but in my current driver they aren't implemented.
I'm now writing a little tool which can draw graphs (gif output) which
show the damage delt versus the time elapsed. I hope that this will give
me a better insight in how the battles elapse. A problem here is that the
beginning and end of a fight are vague terms. You can hit a victim and
the victim can flee.. maybe the fight continues half an hour later when
you run into the victim again. Logouts, healings, multiple opponents at
once, etc, etc, make this even more complex.
When I've finished it I'll post some screenshots of the result.
Regards,
Marc Spoorendonk
--
Marc Spoorendonk
Department of Electrical Engineering
Delft University of Technology
e-mail : Marc#freud,et.tudelft.nl
mud : telnet://freud.et.tudelft.nl:8888
URL : http://freud.et.tudelft.nl/~marc/index.html
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- [MUD-Dev] Metakit,
J C Lawrence claw#kanga,nu, Mon 13 Dec 1999, 16:53 GMT
- [MUD-Dev] Combat systems,
Neil Edwards neiled#clara,net, Sat 11 Dec 1999, 15:08 GMT
- [MUD-Dev] The GTS Library,
J C Lawrence claw#kanga,nu, Sat 11 Dec 1999, 05:54 GMT
- [MUD-Dev] Ideas for dynamic worlds,
Nolan Darilek nolan_d#bigfoot,com, Sat 11 Dec 1999, 01:03 GMT
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