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RE: [MUD-Dev] The grass is always greener in the other field
Cynbe ru Taren said:
> I think that this problem (storage of objects that are being hoarded or
> otherwise stored away, outside of common day-to-day usage) can be solved
on
> the technology side of things.
Design IS technology. :) Meaning, virtually every problem associated with
mud design is a design issue as well as a technology issue, and vice versa.
> This is surely a problem for a system that
> attempts to load the entire DB into memory. A disk-based system wouldn't
> have this problem.
Sure it would. It just has different consequences. Any way you slice it, it
is to an admin's advantage to minimize footprint in memory and on disk.
> A log-structured would appear to be potentially beneficial here as only
> changes would need to be saved, making incremental backups much easier.
> That introduces a few extra issues: collapsing the logs, etc, but those
are
> all well researched. This would may not be a good solution for all of the
> database needs as the log files could end up being far larger than the
usual
> DB files, if the objects were involved in frequent state changes.
There's also speed issues.
> Another potential solution might be to use separate databases for varying
> types of classes of objects. In this way, you can store things like homes
> in a separate DB which has a set of policies aimed at providing a more
> optimal storage strategy.
Yep.
-Raph
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MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] The grass is always greener in the other field, (continued)
- Re: [MUD-Dev] The grass is always greener in the other field,
Bruce Mitchener, Jr. bruce#puremagic,com, Thu 16 Dec 1999, 23:35 GMT
- RE: [MUD-Dev] The grass is always greener in the other field,
Koster, Raph rkoster#origin,ea.com, Fri 17 Dec 1999, 00:27 GMT
- Re: [MUD-Dev] The grass is always greener in the other field,
Ilya, Game Commandos Ilya#gamecommandos,com, Fri 17 Dec 1999, 00:27 GMT
- Re: [MUD-Dev] The grass is always greener in the other field,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 17 Dec 1999, 01:01 GMT
- RE: [MUD-Dev] The grass is always greener in the other field,
Koster, Raph rkoster#origin,ea.com, Fri 17 Dec 1999, 01:01 GMT
- Re: [MUD-Dev] The grass is always greener in the other field,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 17 Dec 1999, 04:04 GMT
- [MUD-Dev] (fwd) Re: Artificial Language for MUD programmers,
claw claw#kanga,nu, Fri 26 Nov 1999, 19:06 GMT
- [MUD-Dev] volunteerism on muds (fwd),
J C Lawrence claw#cp,net, Thu 25 Nov 1999, 01:47 GMT
- [MUD-Dev] Fair/Unfair? Scenarios (fwd),
J C Lawrence claw#cp,net, Thu 25 Nov 1999, 00:51 GMT
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