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Re: [MUD-Dev] The grass is always greener in the other field
J C Lawrence wrote:
> Locked doors on houses were fine with percentage chances at picking
> the lock -- until someone noticed that even a 0.0001% chance
> requaled a ~100% given a pick-lock macro playing endlessly.
This is one reason I dislike random numbers. Ideally, I prefer a system
that would, at most, *appear* mostly random due to the number of factors
involved in calculating success. Of course, it's not always easy to come
up with reasonable formulae that make things variable enough.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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