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RE: [MUD-Dev] The grass is always greener in the other field
On Fri, 17 Dec 1999, Koster, Raph wrote:
> Ilya wrote:
> > Seems this has already been resolved logically, if not in
> > implementation,
> > by the expedient of calculating success based on a particular state of
> > the situation (lock and person).
>
> Storage issues arise with this. How many tried locks or attempted pickers
> are you going to keep track of?
Did I mention seeded randoms? :)
Adam
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- Thread context:
- Re: [MUD-Dev] Optimized Object Storage, (continued)
- Re: [MUD-Dev] The grass is always greener in the other field,
Scatter scatter#thevortex,com, Fri 17 Dec 1999, 17:06 GMT
- Re: [MUD-Dev] The grass is always greener in the other field,
Ilya, Game Commandos Ilya#gamecommandos,com, Fri 17 Dec 1999, 17:44 GMT
- RE: [MUD-Dev] The grass is always greener in the other field,
Koster, Raph rkoster#origin,ea.com, Fri 17 Dec 1999, 22:05 GMT
- RE: [MUD-Dev] The grass is always greener in the other field,
Sellers, Michael MSellers#maxis,com, Fri 17 Dec 1999, 23:00 GMT
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