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RE: [MUD-Dev] The grass is always greener in the other field



On Fri, 17 Dec 1999, Koster, Raph wrote:
> Ilya wrote:
> > Seems this has already been resolved logically, if not in 
> > implementation,
> > by the expedient of calculating success based on a particular state of
> > the situation (lock and person).
> 
> Storage issues arise with this. How many tried locks or attempted pickers
> are you going to keep track of?

Did I mention seeded randoms? :)

Adam





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