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RE: [MUD-Dev] The grass is always greener in the other field
> Raph Koster wrote:
>
> > Ilya wrote:
> > Seems this has already been resolved logically, if not in
> > implementation,
> > by the expedient of calculating success based on a
> > particular state of
> > the situation (lock and person).
>
> Storage issues arise with this. How many tried locks or
> attempted pickers
> are you going to keep track of?
I would suspect that you would just keep track of the last one
attempted per player (ie, player.last_picked_lock or whatever).
That'll stuff the macro's up. And that's all you really want, isn't
it?
Regards,
Ian.
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- Thread context:
- Re: [MUD-Dev] The grass is always greener in the other field, (continued)
- Re: [MUD-Dev] The grass is always greener in the other field,
Scatter scatter@thevortex.com, Fri 17 Dec 1999, 17:06 GMT
- Re: [MUD-Dev] The grass is always greener in the other field,
Ilya, Game Commandos Ilya@gamecommandos.com, Fri 17 Dec 1999, 17:44 GMT
- RE: [MUD-Dev] The grass is always greener in the other field,
Koster, Raph rkoster@origin.ea.com, Fri 17 Dec 1999, 22:05 GMT
- RE: [MUD-Dev] The grass is always greener in the other field,
Sellers, Michael MSellers@maxis.com, Fri 17 Dec 1999, 23:00 GMT
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