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RE: [MUD-Dev] The grass is always greener in the other field
JC wrote:
> Sellers, Michael <MSellers#maxis,com> wrote:
>
> > seed = location seed + (obj ID | activity ID) + your skill level
> > randNum = rand(seed)
> > if (your skill > randNum) success = TRUE;
>
> > Is that essentially what you were talking about?
>
> Given a rand() function that will always return the same value for
> the same argument, yes. Without that you merely have a more
> expensive PRNG with odd distributions -- ie little to no gain.
Right. The ability to get the same PRN out of a PRNG given the same seed
can be extremely useful in a lot of ways, if it can be shielded from the
player.
Mike Sellers
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- Thread context:
- Re: [MUD-Dev] The grass is always greener in the other field, (continued)
- RE: [MUD-Dev] The grass is always greener in the other field,
Sellers, Michael MSellers#maxis,com, Fri 17 Dec 1999, 23:00 GMT
- RE: [MUD-Dev] The grass is always greener in the other field,
Sellers, Michael MSellers#maxis,com, Sat 18 Dec 1999, 04:26 GMT
- [MUD-Dev] (fwd) Re: Artificial Language for MUD programmers,
claw claw#kanga,nu, Fri 26 Nov 1999, 19:06 GMT
- [MUD-Dev] volunteerism on muds (fwd),
J C Lawrence claw#cp,net, Thu 25 Nov 1999, 01:47 GMT
- [MUD-Dev] Fair/Unfair? Scenarios (fwd),
J C Lawrence claw#cp,net, Thu 25 Nov 1999, 00:51 GMT
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