MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] The grass is always greener in the other field
----- Original Message -----
From: J C Lawrence <claw#kanga,nu>
To: <mud-dev#kanga,nu>
Sent: Friday, December 17, 1999 11:24 PM
Subject: Re: [MUD-Dev] The grass is always greener in the other field
> Do they really? Will they remember or really be bothered that they
> put in a sword of stats X/Y/Z and that not one of the swords they
> pulled out *quite* matches that, but that they all come somewhere
> close?
Depends on what granularity the stats displayed to the player have. :)
> [snip] There
> remains the possibility of putting 49 mediocre swords and one
> known-excellent sword into the pile and then pulling out 50
> almost-mediocre swords, but that's definitely a corner case that I
> suspect your players will overlook
No, definitely not. :) But as you note, it can be handled.
-Raph
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
Re: [MUD-Dev] The grass is always greener in the other field,
Timothy Dang tdang#U,Arizona.EDU, Fri 17 Dec 1999, 00:21 GMT
Re: [MUD-Dev] The grass is always greener in the other field,
maddog maddog#best,com, Thu 16 Dec 1999, 20:56 GMT
Re: [MUD-Dev] The grass is always greener in the other field,
J C Lawrence claw#cp,net, Fri 17 Dec 1999, 01:09 GMT
[ Other Periods
| Other mailing lists
| Search
]