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Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)
Rahul Sinha wrote:
> is this more advantageous than coding the mud in C++ and making it
> scriptable via this language, that way you can have whatever language
> features you need to write the mud, and still avoid making the scripting
> langauge overcomplicated....
There are several advantages... the game language is usually easier to
write and debug, and given a working game driver, cannot crash the mud.
Multithreading, in particular, is hard to do cleanly and correctly in
C++.
--
http://www.classic-games.com/
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