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Re: [MUD-Dev] Originality/Points of Reference (was Classes and Races and more (a BIG list) (fwd))
On Tue, 21 Dec 1999 18:15:46 -0600
Ryan P <ixiterra#earthlink,net> wrote:
> However, many ideas are generally regurgitations of someone else's
> idea, whether they realize it or not. Really, how many times can
> you reinvent the same type of game?
Its worth hitting the archives for Martin Keegan's posts on the area
alonmg with his article in JOMR. You might also search the archives
for references to "assumed orthodoxy" at the same time, as they look
at a slightly different aspect of the same norming force.
--
J C Lawrence Internet: claw#kanga,nu
----------(*) Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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- Thread context:
- Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd), (continued)
- [MUD-Dev] Classes and Races and more (a BIG list) (fwd),
J C Lawrence claw#cp,net, Tue 21 Dec 1999, 01:24 GMT
- [MUD-Dev] Re: MUD source licensing: beyond GPL? (fwd),
J C Lawrence claw#cp,net, Tue 21 Dec 1999, 01:23 GMT
- [MUD-Dev] Proper liscense for MUD source? Perhaps not GPL... (fwd),
J C Lawrence claw#cp,net, Tue 21 Dec 1999, 01:22 GMT
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