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Re: [MUD-Dev] Admins as Mortals twist
msew wrote:
> Shrug, I personally think the faceless admin team is a bad idea. You
> quickly get to the us (players) vs them (admin)
But more quickly than without it? I'm skeptical. Personal hate crops up
most quickly if you have a person to hate.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- Re: [MUD-Dev] Embedded languages, object persistance... ack., (continued)
- Re: [MUD-Dev] Embedded languages, object persistance... ack.,
J C Lawrence claw#kanga,nu, Tue 18 Jan 2000, 09:17 GMT
- Re: [MUD-Dev] Embedded languages, object persistance... ack.,
icecube icecube#ihug,co.nz, Tue 18 Jan 2000, 20:52 GMT
- Re: [MUD-Dev] Embedded languages, object persistance... ack.,
Kevin Littlejohn darius#connect,com.au, Wed 19 Jan 2000, 02:56 GMT
- Re: [MUD-Dev] Embedded languages, object persistance... ack.,
J C Lawrence claw#kanga,nu, Sat 15 Jan 2000, 07:14 GMT
- Re: [MUD-Dev] Admins as Mortals twist,
Greg Miller gmiller#classic-games,com, Fri 31 Dec 1999, 21:22 GMT
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