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Re: [MUD-Dev] Admins as Mortals twist
Marian Griffith wrote:
> Hate yes, but people dislike faceless organisations almost automatically
> And more worrying (from an admin point of view) is that they do not feel
> restricted to act against such organisations. People generally feel a lot
> less worse about cheating the taxes than about cheating an acquintance.
> If admin are perceived as people, it will be easier to dislike (and even
> outright hate) one specific person, but hopefully there will be less act-
> ion against the entire staff as a whole.
I doubt it. If people don't interact with the admins, they'll probably
simply not think about them very often. I consider that a good thing,
since admins are more of a necessary evil than anything else. It's been
my experience that people become less angry with machines than people,
and don't stay mad at them as long.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- Re: [MUD-Dev] Embedded languages, object persistance... ack., (continued)
- Re: [MUD-Dev] Admins as Mortals twist,
Greg Miller gmiller#classic-games,com, Fri 31 Dec 1999, 21:22 GMT
- [MUD-Dev] Storing tokens with flex & bison,
Christer Enfors enfors#swipnet,se, Fri 31 Dec 1999, 21:22 GMT
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