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Re: [MUD-Dev] An introduction...
Geoffrey MacDougall :
> At the risk of gooing, let me just state that as a student conducting my
graduate
> research into the political-sociology of virtual worlds,
Perhaps some members of the list could point out--to me--some informative
no-nonsense writings on player politics: in depth analyses of techniques;
not fluffy caricatures. For good example, the justice paper that was in
Game Developer's magazine sometime in the last year (sorry link unfound).
For bad example, "Implementing God":
http://www.gamasutra.com/features/game_design/19980424/implementing_god.htm
Geoffrey's background reminded me, but the topic is motivated by a need,
both for purpose of simulation and entertainment, to better understand MUD
player politics, and useful political mechanics.
I've designed a few online RPG political systems, most recently Dark Ages',
with very limited resources (mine, not the politicians'...). I want to
study the art and advance the art. I've found anthropology and a little bit
of real-world social science to be directly helpful, but I feel a gap that I
believe a good analysis will fill.
Dave Kennerly
Game Director
www.darkages.com
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd), (continued)
- [MUD-Dev] Re: Ok, got some brand new core dumps.,
J C Lawrence claw#kanga,nu, Sun 09 Jan 2000, 19:41 GMT
- [MUD-Dev] An introduction...,
Geoffrey A. MacDougall geoffrey#poptronik,com, Thu 06 Jan 2000, 23:11 GMT
- [MUD-Dev] Y2K archives,
J C Lawrence claw#cp,net, Thu 06 Jan 2000, 20:07 GMT
- [MUD-Dev] Hello!,
F. Randall Farmer randy#communities,com, Thu 06 Jan 2000, 20:05 GMT
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