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Re: [MUD-Dev] A quick business question...
On Mon, 10 Jan 2000, Geoffrey A. MacDougall wrote:
> Greetings,
>
> I have a quick business question to pose to a few of the more seasoned Game
> Developers on this list.
>
> I have a meeting coming up with a new title who wants to enlist my services.
> The game has already been conceptualized, so my involvement would not be as
> a full designer. I'd be the secondary author/editor of the pre-development
> document, and an associate designer helping them out with the in-game
> economy, and the problems of making a "persistent" world (logic abuses,
> etc.). There's no money attached to the project yet, so I'd be taking a
> percentage based on risk instead of a salary.
>
> What kind of deal should I be looking for? The lead designer has already
> done 75% of the design work, so I'm not looking to ask for anything
> unreasonable or aggressive.
The answer to this question depends largely on the expected value of the
completed project and how much money has been sunk in so far.
--matt
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- Thread context:
- Re: [MUD-Dev] Question about multithreaded servers, (continued)
- [MUD-Dev] A quick business question...,
Geoffrey A. MacDougall geoffrey#poptronik,com, Mon 10 Jan 2000, 21:20 GMT
- player politics (was RE: [MUD-Dev] An introduction...),
Sellers, Michael MSellers#maxis,com, Mon 10 Jan 2000, 20:31 GMT
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