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Re: [MUD-Dev] Embedded languages, object persistance... ack.
On Thu, 30 Dec 1999 08:56:28 +1100
Kevin Littlejohn <darius#connect,com.au> wrote:
>>>> "Joe Kingry" wrote
> Databasing gives you a little more than that in terms of
> persistance, tho. Because there's no load/save, things are
> committed immediately, there's no potential loss of information in
> crash etc.
This is only true if you don't do write cacheing, write combining,
or some other form of delayed write in order to save expensive file
IO. In a large and active server there can be value in minimising
file IO.
> (Incidentally, there's a topic in there I'd love to pursue with
> other like-minded souls - multiple inheritance vs. single
> inheritance, levels of inheritance, and the possibility of a 'kit'
> approach on top of inheritance - so you go "mageDwarf =
> mageKit(dwarfPlayer)" to extend things, then optionally use _that_
> as a prototype...)
Go for it.
> Upload? Hrm. I'm going to shortly write something that drags
> code from the database, presents it in a flashy tk-based window,
> lets you edit it, and commit the changes. Would that be the sort
> of thing you're thinking of?
Have a look at tkMOO-lite. Most of the work has been done for you.
--
J C Lawrence Home: claw#kanga,nu
----------(*) Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--
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- Thread context:
- Re: [MUD-Dev] Embedded languages, object persistance... ack., (continued)
- Re: [MUD-Dev] Embedded languages, object persistance... ack.,
Jay Carlson nop#mitre,org, Mon 03 Jan 2000, 20:25 GMT
- Re: [MUD-Dev] Embedded languages, object persistance... ack.,
J C Lawrence claw#kanga,nu, Tue 18 Jan 2000, 09:17 GMT
- Re: [MUD-Dev] Embedded languages, object persistance... ack.,
icecube icecube#ihug,co.nz, Tue 18 Jan 2000, 20:52 GMT
- Re: [MUD-Dev] Embedded languages, object persistance... ack.,
Kevin Littlejohn darius#connect,com.au, Wed 19 Jan 2000, 02:56 GMT
- Re: [MUD-Dev] Embedded languages, object persistance... ack.,
J C Lawrence claw#kanga,nu, Sat 15 Jan 2000, 07:14 GMT
- Re: [MUD-Dev] Admins as Mortals twist,
Greg Miller gmiller#classic-games,com, Fri 31 Dec 1999, 21:22 GMT
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