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Re: [MUD-Dev] Re: Databases
"T. Alexander Popiel" wrote:
> >From: Charles Hughes <charles.hughes#bigfoot,com>
> >At the risk of being slapped by a mackerel, who here really thinks they
> >can do a better database design than those afforded by the likes of the
> >free or commercial databases? [I'll ask those here who've actually
> >worked on these databases not to chime in. :)]
>
> For the limited problem set of a MUD world, yes, I think that I can
> design a better database than one of the free or commercial ones.
Commercial databases do lots of nice things, but there's a reason why
sites running heavy-duty databases of the likes of eBay and Amazon don't
use commercial packages.
> contention being extremely frequent, and rollback is a very
> unsatisfying contention handling mechanism.
I disagree for reasons that have been discussed heavily on this list.
> synchronization of the database, for instance). Because of this
> variability, I strongly believe that there is no one right solution
> to the MUD database design problem, and moreover that the extant
> commercial and free databases don't come even close to providing
> what most MUDs need.
[quoted for no other reason than the simple fact that I agree]
--
http://www.classic-games.com/
History does not repeat itself, but it does rhyme.
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- Thread context:
- Re: [MUD-Dev] Valhalla license?, (continued)
- [MUD-Dev] Mud-Dev FAQ part II,
Marian Griffith gryphon#iaehv,nl, Sun 16 Jan 2000, 18:59 GMT
- [MUD-Dev] Mud-Dev FAQ part I,
Marian Griffith gryphon#iaehv,nl, Sun 16 Jan 2000, 18:59 GMT
- [MUD-Dev] Re: Databases,
T. Alexander Popiel popiel#wolfskeep,com, Sun 16 Jan 2000, 18:59 GMT
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