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RE: [MUD-Dev] Community Relations
> -----Original Message-----
> From: Darrin Hyrup [mailto:shades#mythicgames,com]
> Sent: Monday, January 17, 2000 2:44 PM
> To: mud-dev#kanga,nu
> Subject: Re: [MUD-Dev] Community Relations
>
> [snip]
>
> I have no idea how they deal with problem players in Ultima Online or
> Asheron's Call, however I bet they have something similar.
Yep. I'd rate UO has more hardline than EQ (in that UO is willing to do
"guilt by association" bannings in the cases of organized use of
exploits--if a guild is caught doing something bad, all members will be
banned) and AC as less hardline (same situation came up recently in AC and
they publicly acknowledged that the guild had been exploiting, but
essentially gave them al amnesty and did not ban them).
-Raph
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Community Relations, (continued)
- Re: [MUD-Dev] Community Relations,
Matthew Mihaly diablo#best,com, Sat 15 Jan 2000, 09:33 GMT
- Re: [MUD-Dev] Community Relations,
Greg Miller gmiller#classic-games,com, Mon 17 Jan 2000, 19:54 GMT
- Re: [MUD-Dev] Community Relations,
Darrin Hyrup shades#mythicgames,com, Mon 17 Jan 2000, 22:02 GMT
- Re: [MUD-Dev] Community Relations,
Marian Griffith gryphon#iaehv,nl, Sun 16 Jan 2000, 21:58 GMT
- RE: [MUD-Dev] Community Relations,
Koster, Raph rkoster#origin,ea.com, Mon 17 Jan 2000, 22:22 GMT
- Re: [MUD-Dev] Community Relations,
Dundee SkeptAck#antisocial,com, Tue 18 Jan 2000, 02:18 GMT
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