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Re: [MUD-Dev] Storing tokens with flex & bison



On Sun, 2 Jan 2000 19:30:23 -0700 
cg  <cg#ami-cg,GraySage.Edmonton.AB.CA> wrote:

> Way back, it wasn't very fast, is my recollection. I've heard
> since then, however, that the newer versions have a byte-code
> machine of some kind, and it is now lots faster.

LPC went thru a rather heavy bout of optimisation a while back
(Hollenbeck et al).  The results were impressive, and rather, umm,
unjustifiable (the ratio of code size and complexity versus
performance).  I don't have any absolute figures to hand, but you
should be able to find references on rec.games.mud.lp and *.pike.

-- 
J C Lawrence                                 Home: claw#kanga,nu
----------(*)                              Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--


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