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Re: [MUD-Dev] Storing tokens with flex & bison
On Sun, 2 Jan 2000 19:30:23 -0700
cg <cg#ami-cg,GraySage.Edmonton.AB.CA> wrote:
> Way back, it wasn't very fast, is my recollection. I've heard
> since then, however, that the newer versions have a byte-code
> machine of some kind, and it is now lots faster.
LPC went thru a rather heavy bout of optimisation a while back
(Hollenbeck et al). The results were impressive, and rather, umm,
unjustifiable (the ratio of code size and complexity versus
performance). I don't have any absolute figures to hand, but you
should be able to find references on rec.games.mud.lp and *.pike.
--
J C Lawrence Home: claw#kanga,nu
----------(*) Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--
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- Thread context:
- Re: [MUD-Dev] Storing tokens with flex & bison, (continued)
- Re: [MUD-Dev] Storing tokens with flex & bison,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 03 Jan 2000, 03:25 GMT
- Re: [MUD-Dev] Storing tokens with flex & bison,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 03 Jan 2000, 05:23 GMT
- Re: [MUD-Dev] Storing tokens with flex & bison,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 03 Jan 2000, 06:20 GMT
- Re: [MUD-Dev] Storing tokens with flex & bison,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 03 Jan 2000, 23:01 GMT
- Re: [MUD-Dev] Storing tokens with flex & bison,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 04 Jan 2000, 07:07 GMT
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