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[MUD-Dev] Signing off...
Greetings all.
Well, after lurking for a bit, I've decided to unsubscribe from the list. This
isn't due to any problems or bad experiences I've had. On the contrary, I find
the list to be very true for it's intended purpose. The problem is that I'm not.
It's clear that most of the conversation here is most useful to the
professionals of the industry, and I am not one of them. All that lurking here
does is make me feel rather inadequate.
So, I think for now I am returning to an older hobby that I would like to get
practice in, namely, tabletop gaming. Say what you will, but there's a lot of
fun to be had with a pencil, some paper, and dice, as well as just getting
together with friends to have a good time. I've yet to find any CRPG that can
replicate this. Good luck to you guys searching for it, it's definitely a worthy
quest.
Sincerely,
IronWolf
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Simulated Populations, (continued)
- [MUD-Dev] Signing off...,
IronWolf ironwolf#ewa,net, Wed 19 Jan 2000, 07:15 GMT
- [MUD-Dev] How to handle/display partial language skill,
Joe Kingry jkingry#uwaterloo,ca, Wed 19 Jan 2000, 02:56 GMT
- Re: [MUD-Dev] How to handle/display partial language skill,
Greg Underwood gunderwood#donet,com, Wed 19 Jan 2000, 05:33 GMT
- Re: [MUD-Dev] How to handle/display partial language skill,
Matt Chatterley chattemp#ee,port.ac.uk, Wed 19 Jan 2000, 14:58 GMT
- Re: [MUD-Dev] How to handle/display partial language skill,
Wes Connell wconnell#adhesive,com, Wed 19 Jan 2000, 18:20 GMT
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