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Re: [MUD-Dev] Simulated Populations



On Thu, 20 Jan 2000 23:48:27 +0100 
Nicolai Hansen <nic#aub,dk> wrote:

> I would personally consider exploring a more interesting / harder
> to code part of the simulated population. For example, the dwarves
> do not know excactly *where* the elves live, and need to explore
> to find the enemy towns.  An approach seen in several strategy
> games (command & conquer style as well as more advanced games),
> but rarely with a good solution.

Influence mapping can help here.  There's a decent article on the
area, (abstracted from a comp.ai.games thread) at:

  http://www.gameai.com/influ.thread.html

-- 
J C Lawrence                                 Home: claw#kanga,nu
----------(*)                              Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--


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