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Re: [MUD-Dev] Question about multithreaded servers
On Sun, 16 Jan 2000 13:11:40 -0600
Fabian <lemkef#execpc,com> wrote:
> I wasn't planning on having a fully transactional-based system, or
> otherwise, that is surely the most attractive and elegant
> approach. I may just have to cut that ability out, or find a way
> to reorganize it where it will fail gracefully if a lock attempt
> times-out.
I don't know the circumstatnces that generate a script referencing
out-of-area objects, but have you considered the hack of hacing such
scripts split themselves at runtime into multiple scripts, and
there-fore multiple threads of execution, one per area? Thus a
script which referenced objects in its own area, and objects in
areas A, B and C, you log scripts with the executor thread for areas
A, B, and C to do <whatever>, and then continue on its own way to
process its own objects.
--
J C Lawrence Home: claw#kanga,nu
----------(*) Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--
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- Thread context:
- datagram protocol design theory? (Re: [MUD-Dev] Question about multithreaded servers), (continued)
- Re: [MUD-Dev] Question about multithreaded servers,
Nick Shaffner nicks#3drealms,com, Sat 15 Jan 2000, 00:30 GMT
- Re: [MUD-Dev] Question about multithreaded servers,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 17 Jan 2000, 09:02 GMT
- RE: [MUD-Dev] Question about multithreaded servers,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 19 Jan 2000, 05:33 GMT
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