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Re: [MUD-Dev] Community Relations
Jon A. Lambert wrote:
> In particular...
> Quoted from http://www1.darkages.com/support/index.html
> "Harass, threaten or embarrass another Player in the Dark Ages or to cause
> distress, unwanted attention or discomfort of such Player, or any other
person > or entity. Nexon does not condone harassment in any form and may
suspend
> or terminate the account of any Player who harasses others."
> Is this handled by you or player guards and demagogues? Or is this
> considered out-of-game conduct?
I do. However, I'm never directly present _as an admin character_. I have
no time. I am about 2/3rds of Dark Ages development/operations staff. A
player present will inform me. Usually guards or legislators do this. I
immediately investigate and decide.
Often times players solve it themselves. A guard may punish or may educate.
The division of labor:
1. Terms of Service Agreement: Nexon handles. That is, I do.
2. In-game laws. Players handle it. For example, there are
role-playing laws by the players. I actually don't agree with some of the
laws. As long as the laws or law-enforcers are not hurting the community,
the players control politics. My previous messages show details.
Players decide to what degree to carry the law. Role-playing laws are
generally considered a special form of harassment, because it annoys some
members of the community. If nobody present is annoyed, then there's no
need to enforce it. A law enforcer could be more demanding, but I wouldn't
want it. Entertainment is more important than lawyering. Authoritarianism
kills fun for the common man.
Dave Kennerly
Game Director
www.darkages.com
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- RE: [MUD-Dev] Community Relations, (continued)
- RE: [MUD-Dev] Community Relations,
Koster, Raph rkoster#origin,ea.com, Thu 03 Feb 2000, 04:03 GMT
- Re: [MUD-Dev] Community Relations,
Lovecraft dave#darkages,com, Thu 03 Feb 2000, 04:03 GMT
- Re: [MUD-Dev] Community Relations,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 03 Feb 2000, 05:07 GMT
- Re: [MUD-Dev] Community Relations,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 03 Feb 2000, 05:30 GMT
- Re: [MUD-Dev] Community Relations,
Lovecraft dave#darkages,com, Thu 03 Feb 2000, 07:43 GMT
- RE: [MUD-Dev] Community Relations,
Geoffrey A. MacDougall geoffrey#poptronik,com, Thu 03 Feb 2000, 17:18 GMT
- Re: [MUD-Dev] Community Relations,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 08 Feb 2000, 19:07 GMT
- [MUD-Dev] Question about multithreaded servers,
Fabian Lemke lemkef#execpc,com, Fri 14 Jan 2000, 18:38 GMT
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