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Re: [MUD-Dev] Raph's collection of MUD design Laws



On Sun, 12 Mar 2000, Greg Underwood wrote:

> Now, granted, any community will want to divide into sub-groups, but what
> you call those groups, as well as how many you provide can have a great
> affect on how much flavor they add vs. how much they push at the seams of
> what holds the community together.

Ive always found it much easier to first let the users somewhat
self-divide into their own groups then create guilds/clans as needed. You
can then offer clanhood to the groups that have over X members and have Y
gold saved up or something.

This way you don't have any "leftovers". =] 

Wes! 
wconnell#skotos,net




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