MUD-Dev
mailing list archive

[ Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

RE: [MUD-Dev] distributed objects



While I am a brand new user on this list, I suppose I could be called a
'senior' person.  I was head of a commercial game for about 3 years, even it
was locked into an archaic code base and I know a bit about game balance and
design.  I know list etiquette usually dictates a 'lurking period' to get
the feel of a list or newsgroup before posting, I think JC's suggestion is a
good one and makes sense and would like to comment

If people who aren't in the rarified atmosphere of the posts of late need
some information of help, I guess the best thing is to ask.  I will be
asking a few questions myself here and there.  I know some of the stuff
about log(2-N) sent me running for some oxygen myself.

Personally, I'd be happy to help wherever I could, so please ask if you need
it.  Everyone starts somewhere, and then works their way up :)

Gary Whitten
undiscoveredworlds#mediaone,net

<SNIP> Listowner post below
>
>   So, let's help out the people still climbing the ladder, help
> ourselves at the same time, and, umm, try and spread the wealth of
> the list a little more widely.
>




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev



[ Other Periods  | Other mailing lists  | Search  ]