MUD-Dev
mailing list archive

[ Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

Re: [MUD-Dev] distributed objects



"F. Randall Farmer" wrote:
> There were some problems with the prototype, though. The nastiest
> one was connections: You've got 12 people all "hosting" their own
> objects. That means 12 connections for each person, one each to the
> other folks. We worked out an alternative approach, but you can see
> what taking a naive approach can lead to. :-)

Although I would like to treat some data as client-client (chatting for
instance) exposing the IP address used by clients imply a range of nasty
problems such as denial of service (DoS) type attacks (I think Raph call
those ping'o'death) and confidentiality problems (hiding your actual
name).

I think distribution would work best for clusters of cooperating
mud-admins who only partially trust each other. What you need then is a
system which prevents a screwup on one server to severely affect the
resource balance of the whole system...

Ola.




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev



[ Other Periods  | Other mailing lists  | Search  ]