MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] distributed objects
On Tue, Feb 15, 2000 at 10:50:56AM -0500, Vijay Weasel Prabhakar wrote:
> Correct me if I'm wrong here but the objective is to reduce the
> amount of work and resources used by the server, right?
In networked 3d games the main objective is often to minimize bandwidth.
For example, a server can send polygon and texture information to each
client before the game starts and then during the game just transmit
state-change information to the client.
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] distributed objects, (continued)
[ Other Periods
| Other mailing lists
| Search
]