MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] distributed objects
Eli Stevens (Grey) wrote:
>
>It brings up an interesting question: what happens when the meta-game is
>harder than cracking the game (even when you have cracked the game and are
>"cheating")? The game designer almost says, "Cheat all you want, you still
>cannot win." What would happen then? Is such a system possible?
>
>*ponders*
>
Yes! There are. Or at least I think so...
1) A mud that implements a role-playing game of the storyteller variety. I
suppose that blatant plagiarism might constitute cheating.
2) A mud with a primary purpose is purely social interaction. (AKA Mud-Dev -
What constitutes cheating here? How do I win? Are there Mud-Dev meta
games? ;-) )
3) Diplomacy, a game where almost every form of cheating is actively
encouraged. It's technically feasible to cheat in a few "undesirable ways"
in the current Net Judge implementation. Though in FTF play the game is
immune to cheating, well...short of physically attacking your opponents.
--
--* Jon A. Lambert - TychoMUD Email: jlsysinc#nospam,ix.netcom.com *--
--* Mud Server Developer's Page <http://jlsysinc.home.netcom.com> *--
--* "No Free man shall ever be debarred the use of arms." Thomas Jefferson *--
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] distributed objects, (continued)
- RE: [MUD-Dev] distributed objects,
Charles Hughes charles.hughes#bigfoot,com, Tue 15 Feb 2000, 03:39 GMT
- [MUD-Dev] Distributed Objects,
Justin Rogers digitec#spawn2000,com, Tue 15 Feb 2000, 05:39 GMT
- RE: [MUD-Dev] distributed objects,
Koster, Raph rkoster#origin,ea.com, Tue 15 Feb 2000, 19:08 GMT
- Re: [MUD-Dev] distributed objects,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 15 Feb 2000, 23:05 GMT
- Re: [MUD-Dev] distributed objects,
Charles Hughes charles.hughes#bigfoot,com, Tue 15 Feb 2000, 23:47 GMT
- RE: [MUD-Dev] distributed objects,
Charles Hughes charles.hughes#bigfoot,com, Wed 16 Feb 2000, 04:58 GMT
[ Other Periods
| Other mailing lists
| Search
]