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RE: [MUD-Dev] The Endeavour Map and MUD Applications
> -----Original Message-----
> From: John Bertoglio [mailto:jb#pulsepoll,com]
> Sent: Wednesday, February 16, 2000 5:42 PM
> To: mud-dev#kanga,nu
> Subject: RE: [MUD-Dev] The Endeavour Map and MUD Applications
> The key was to build the graphic map of the
> world using the
> PaintShop tools and its ability manage layered graphics. By
> using a defined
> 16 color pallet, the elevation or terrain or anything else
> could be coded by
> using the different colors.
[snip]
> This is kind of the ultimate GUI editor. Draw a picture, get data.
> Thought someone would be interested.
I've always heard this referred to in the game industry as a "layout map."
We used this concept to build UO, for example.
-Raph
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- RE: [MUD-Dev] The Endeavour Map and MUD Applications, (continued)
- RE: [MUD-Dev] The Endeavour Map and MUD Applications,
John Bertoglio jb#pulsepoll,com, Thu 17 Feb 2000, 05:42 GMT
- RE: [MUD-Dev] The Endeavour Map and MUD Applications,
Koster, Raph rkoster#origin,ea.com, Thu 17 Feb 2000, 18:40 GMT
- RE: [MUD-Dev] The Endeavour Map and MUD Applications,
Lo, Kam LoK#logica,com, Tue 21 Mar 2000, 16:57 GMT
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