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Re: [MUD-Dev] code base inquiry
On Thu, 17 Feb 2000 23:07:15 -0800 (PST)
Matthew Mihaly <diablo#best,com> wrote:
> On Thu, 17 Feb 2000, J C Lawrence wrote:
>> You have to _name_, _want_, and _get_ your product.
> You also have to have the resources to execute your product. I
> don't see a hobbyist pulling off something equivalent to UO/AC/EQ.
Arguably the major barrier for a non-commercial UO/AC/EQ-type
product is the media. Quite frankly the programming side, while
certainly not trivial, is alsno not rocket science. The artwork,
sounds, etc take skilled people and great gobs of timea significant
amount of effort to do, and then even more effort (and time) to get
right.
--
J C Lawrence Home: claw#kanga,nu
----------(*) Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--
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- Thread context:
- Re: [MUD-Dev] code base inquiry, (continued)
Re: [MUD-Dev] code base inquiry,
J C Lawrence claw#kanga,nu, Fri 18 Feb 2000, 04:59 GMT
- Re: [MUD-Dev] code base inquiry,
Matthew Mihaly diablo#best,com, Fri 18 Feb 2000, 07:14 GMT
- Re: [MUD-Dev] code base inquiry,
J C Lawrence claw#kanga,nu, Fri 18 Feb 2000, 07:35 GMT
- Re: [MUD-Dev] code base inquiry,
Matthew Mihaly diablo#best,com, Fri 18 Feb 2000, 07:49 GMT
- Re: [MUD-Dev] code base inquiry,
Bryce Harrington bryce#neptune,net, Fri 18 Feb 2000, 17:43 GMT
- Re: [MUD-Dev] code base inquiry,
Matthew Mihaly diablo#best,com, Fri 18 Feb 2000, 20:44 GMT
Re: [MUD-Dev] code base inquiry,
Bryce Harrington bryce#neptune,net, Fri 18 Feb 2000, 17:43 GMT
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