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[MUD-Dev] Guide Applicant : Player Ratio



Title: Guide Applicant : Player Ratio

Greetings,

Two short and simple questions for which I hope there are short and simple answers:

1.) When one is designing a guide/admin/wizard/immortal/whatever system that relies on player volunteers (for a large-scale graphical commercial MUD), how many applications per number of players can one expect to receive?  I.e., what percentage of the playerbase would be interested in becoming a guide?

2.) What is the ratio of qualified applicants to total number of applications?

I realize these questions are liable to elicit a number of answers that begin with "It depends...", but I'm hoping for a sweeping generalization, if there is one...

My apologies if this subject has been debated before.

Thanks in advance,

Cheers,

Geoffrey



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