Greetings,
Two short and simple questions for which I hope there are short and simple answers:
1.) When one is designing a guide/admin/wizard/immortal/whatever system that relies on player volunteers (for a large-scale graphical commercial MUD), how many applications per number of players can one expect to receive? I.e., what percentage of the playerbase would be interested in becoming a guide?
2.) What is the ratio of qualified applicants to total number of applications?
I realize these questions are liable to elicit a number of answers that begin with "It depends...", but I'm hoping for a sweeping generalization, if there is one...
My apologies if this subject has been debated before.
Thanks in advance,
Cheers,
Geoffrey
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