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RE: [MUD-Dev] voice vs. text
> Matthew Mihaly
> Sent: Sunday, February 20, 2000 11:44 AM
>
<<much cut>>
>I don't know that much about the
> technology, but it seems to me that the client could have some sort of
> capacity to alter the sound of your voice, no?
In the early renditions this will be an included "feature" because of the
low quality of sound. But it will quickly get better. Bear in mind that a
6-8k bandwidth is all that is required for voice quality sound. My son would
happily give up 8k of our 768k pipe to be able to talk to his teammates in
Counterstrike. Being digital, it would be easy to make everyone sound like
James Earl Jones with preprocessing done by the client.
jb
>
> --matt
>
>
>
>
> _______________________________________________
> MUD-Dev maillist - MUD-Dev#kanga,nu
> http://www.kanga.nu/lists/listinfo/mud-dev
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] Client side prediction, (continued)
- [MUD-Dev] Client side prediction,
Ola Fosheim Grøstad olag#ifi,uio.no, Sun 20 Feb 2000, 16:42 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs,
Caliban Tiresias Darklock caliban#darklock,com, Sun 20 Feb 2000, 16:42 GMT
- [MUD-Dev] voice vs. text,
Matthew Mihaly diablo#best,com, Sun 20 Feb 2000, 19:46 GMT
- Re: [MUD-Dev] voice vs. text,
Justin Rogers justin#mlstoday,com, Mon 21 Feb 2000, 03:18 GMT
- RE: [MUD-Dev] voice vs. text,
John Bertoglio jb#pulsepoll,com, Mon 21 Feb 2000, 03:18 GMT
- Re: [MUD-Dev] voice vs. text,
Hans-Henrik Staerfeldt hhs#cbs,dtu.dk, Mon 21 Feb 2000, 17:57 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs,
Dundee SkeptAck#antisocial,com, Sun 20 Feb 2000, 19:34 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs,
Koster, Raph rkoster#origin,ea.com, Mon 21 Feb 2000, 17:57 GMT
- [MUD-Dev] Guide Applicant : Player Ratio,
Geoffrey A. MacDougall geoffrey#poptronik,com, Fri 18 Feb 2000, 17:43 GMT
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