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RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs
> -----Original Message-----
> From: Dr. Cat [mailto:cat#realtime,net]
> Sent: Saturday, February 19, 2000 8:50 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs
>
> It's my understanding that games like
> Everquest and UO can only have a few thousand people per
> world before they
> need to go set up a second world, and a third, and a tenth,
> each totally
> sealed off from the others in terms of interaction of game
> elements.
In UO's case it's more because of the amount of content in a world (map
size, etc) and not the architecture, which can scale...
-Raph
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: [MUD-Dev] voice vs. text, (continued)
- Re: [MUD-Dev] voice vs. text,
Justin Rogers justin#mlstoday,com, Mon 21 Feb 2000, 03:18 GMT
- RE: [MUD-Dev] voice vs. text,
John Bertoglio jb#pulsepoll,com, Mon 21 Feb 2000, 03:18 GMT
- Re: [MUD-Dev] voice vs. text,
Hans-Henrik Staerfeldt hhs#cbs,dtu.dk, Mon 21 Feb 2000, 17:57 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs,
Dundee SkeptAck#antisocial,com, Sun 20 Feb 2000, 19:34 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs,
Koster, Raph rkoster#origin,ea.com, Mon 21 Feb 2000, 17:57 GMT
- [MUD-Dev] Guide Applicant : Player Ratio,
Geoffrey A. MacDougall geoffrey#poptronik,com, Fri 18 Feb 2000, 17:43 GMT
- [MUD-Dev] Codebase Ideas,
punitac punitac#prodigy,net, Fri 18 Feb 2000, 03:25 GMT
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