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RE: [MUD-Dev] Next gen MUD wishlist
Adam wrote:
> Which begs the question, of course: what really IS the next
> generation?
>
> Is it simply more scalability, so that instead of 500 people online we go
> to 500,000?
>
> Is it more immersive worlds via graphics and sound?
>
> Is it more malleable worlds, with more 'realistic' entity interactions,
and
> especially more complex player<->world interactions?
>
> Is it better tools for organizing societies within the mud world, so that
> players can better interact with each other?
>
> Is it enhanced building/scripting tools so that huge, complex, dynamic
worlds
> can be created without requiring thousands of work-hours of effort?
>
> These are not retorical questions. I'm wondering what really IS important
> to both players and developers. And these are high-level questions:
> answers like "cross-platform migratable server processes" or "an
arbitrarily
> large, spinlockable disk-based DB" are not what I have in mind. These
> are simply methods to achieve a goal - what is that goal, for the people
> on this list?
I think the answers to these questions are going to vary by developer. For
myself, I'd say the answer to the above questions are "yes." Of course,
YMMV.
One other thought: I haven't seen the new NeverWinter Nights so I don't know
what they actually have... but maybe the next-next-generation of MUDs will
allow developers to finally ignore the low-level questions (e.g.,
"spinlockable disk-based DBs") and focus on the game itself. What if you
had usable tools that enabled you to put together something like a subset of
Asheron's Call, but using your own system, locations, NPCs, and story arcs?
*That* IMO will be seriously cool. Dunno how long it'll take us to get
there though.
Mike Sellers
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] (fwd) ADMIN: "A Classification Of Muds" [was 'In defence of stock muds...'],
J C Lawrence claw#kanga,nu, Thu 24 Feb 2000, 03:54 GMT
- [MUD-Dev] (fwd) Re: Commercial-use Restrictions on Code Bases (was: help me find 100% free graphical mud),
J C Lawrence claw#kanga,nu, Thu 24 Feb 2000, 03:50 GMT
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #288 - 9 msgs,
Dr. Cat cat#realtime,net, Thu 24 Feb 2000, 03:45 GMT
- [MUD-Dev] Distribution,
Geir Harald Hansen geirhans#ifi,uio.no, Thu 24 Feb 2000, 03:45 GMT
- RE: [MUD-Dev] Next gen MUD wishlist,
Sellers, Michael MSellers#maxis,com, Wed 23 Feb 2000, 18:53 GMT
- [MUD-Dev] Newbies,
Johan J Ingles-le Nobel xvf61#dial,pipex.com, Tue 22 Feb 2000, 22:56 GMT
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