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RE: [MUD-Dev] [Off-topic] GDC-2000
On Fri, 25 Feb 2000 18:38:46 -0500
Derek Snider <derek#idirect,com> wrote:
: This is sorta off-topic, but not entirely... Is anyone here going
: to be attending the Game Developer's Conference in San Jose,
: Californina (March 7th-12th)?
I had forgotten about this until you reminded me. Looks like I missed my
chance to get discounted prices for early purchase but I will most likely
still attend. I would like the chance to meet up with some of the people on
this list as well, not that anyone, save a select few, have any clue who I
am.
: I'm going to be going as a "Conference Associate" (A.K.A. volunteer...
hey,
: I save $1100USD for putting in some work checking badges and stuff).
How did you get involved with that? I might be interested in doing the same
at some point.
====
.\'DL'/. Jlockshaw#signio,com
Dastyni#iname,com
-= Perception is the one thing we can never be without. =-
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] [Off-topic] GDC-2000, (continued)
- [MUD-Dev] player persistence,
Matthew Mihaly diablo#best,com, Fri 25 Feb 2000, 06:15 GMT
- [MUD-Dev] (fwd) ADMIN: "A Classification Of Muds" [was 'In defence of stock muds...'],
J C Lawrence claw#kanga,nu, Thu 24 Feb 2000, 03:54 GMT
- [MUD-Dev] (fwd) Re: Commercial-use Restrictions on Code Bases (was: help me find 100% free graphical mud),
J C Lawrence claw#kanga,nu, Thu 24 Feb 2000, 03:50 GMT
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #288 - 9 msgs,
Dr. Cat cat#realtime,net, Thu 24 Feb 2000, 03:45 GMT
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