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I've recently had MSP (Mud Sound Protocol)
mentioned to me as a "good thing" for the mud I'm working on, but I can
find very little information regarding the system itself on the web (most links
are mud-specific and merely contain download links for .wav files). I've
seen it in action, and was quite impressed, but still none the
wiser.
So here's my question; how does one go about
getting MSP implemented, has anyone here implemented it successfully, and what
kind of impact does it have in terms of system load, design, etc?
Richard
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- Re: [MUD-Dev] Minimum community sizes, (continued)
- Re: [MUD-Dev] Minimum community sizes, Dan Root dar#thekeep,org, Tue 29 Feb 2000, 00:50 GMT
- [MUD-Dev] Pike codebase, Daniel Podlejski underley#underley,eu.org, Mon 28 Feb 2000, 18:46 GMT
- [MUD-Dev] Privateer-style mu*?, Bobby Bailey chil#gate,net, Mon 28 Feb 2000, 15:42 GMT
- [MUD-Dev] chil#gate,net, Joel Kelso joel#ee,uwa.edu.au, Tue 29 Feb 2000, 00:50 GMT
- [MUD-Dev] MSP, Richard Ross rross#rross,eurobell.co.uk, Sun 27 Feb 2000, 18:29 GMT
- Re: [MUD-Dev] MSP, Dominic J. Eidson sauron#the-infinite,org, Sun 27 Feb 2000, 22:26 GMT
- Re: [MUD-Dev] MSP, Ryan P. ixiterra#earthlink,net, Sun 27 Feb 2000, 22:26 GMT
- Re: [MUD-Dev] MSP, Kyndig kyndig#InfoAve,Net, Mon 28 Feb 2000, 03:38 GMT
- [MUD-Dev] [Off-topic] AAAI symposium (was: GDC-2000), Robert Zubek rob#ils,nwu.edu, Sat 26 Feb 2000, 22:21 GMT