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Re: [MUD-Dev] MSP
On Sat, 26 Feb 2000, Richard Ross wrote:
> I've recently had MSP (Mud Sound Protocol) mentioned to me as a "good
> thing" for the mud I'm working on, but I can find very little
> information regarding the system itself on the web (most links are
> mud-specific and merely contain download links for .wav files). I've
> seen it in action, and was quite impressed, but still none the wiser.
>
> So here's my question; how does one go about getting MSP implemented,
> has anyone here implemented it successfully, and what kind of impact
> does it have in terms of system load, design, etc?
The "official" reference on MSP, as far as I was able to find out, is off
of ZuggSoft's (zMUD's) webpage at http://www.zuggsoft.com/zmud/msp.htm - I
have heard of several muds who have successfully implemented it, however I
have no experience myself with it. As far as I can tell, the only affect
load-wise it would have on the mud/game, is the additional text that it
sends out when you wish to trigger an MSP event.
--
Dominic J. Eidson
"Baruk Khazad! Khazad ai-menu!" - Gimli
--------------------------------------------------------------------------------
http://www.the-infinite.org/ http://www.the-infinite.org/~dominic/
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- Thread context:
- [MUD-Dev] Pike codebase,
Daniel Podlejski underley#underley,eu.org, Mon 28 Feb 2000, 18:46 GMT
- [MUD-Dev] Privateer-style mu*?,
Bobby Bailey chil#gate,net, Mon 28 Feb 2000, 15:42 GMT
- [MUD-Dev] MSP,
Richard Ross rross#rross,eurobell.co.uk, Sun 27 Feb 2000, 18:29 GMT
- [MUD-Dev] [Off-topic] AAAI symposium (was: GDC-2000),
Robert Zubek rob#ils,nwu.edu, Sat 26 Feb 2000, 22:21 GMT
- [MUD-Dev] [Off-topic] GDC-2000,
Derek Snider derek#idirect,com, Sat 26 Feb 2000, 16:58 GMT
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