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[MUD-Dev] chil#gate,net
Bobby Bailey wrote:
> I am searching high and low for a space-based trading game, similar to
> Privateer, an offshoot of the Wing Commander series of games.
>
> Basically, the type of things I am looking for is a a space system, with
> various planets/outposts/whatever within that system where you can
> purchase a ship (small at first) and do cargo runs between planets, or
> mercenary type work, etc. Buy commodity X on PlanetA for 40, sell it on
> PlanetB for 70, make a profit, earn money to upgrade your ship systems or
> buy new ships, etc.
I know its _not_ exactly what you're looking for, but check out
Starlane:
http://ciips.ee.uwa.edu.au/~joel/starlane/
and the my current test game:
http://ciips.ee.uwa.edu.au/~joel/starlane/Arcturus/
Its not a space-trading game, its more an empire-building game, but
there
is a strong commerce element since players buy and sell units amongst
themselves. The news entries will give you a flavor of the game; most
of
the interesting negotiations and deals happen via email.
Cheers,
Joel Kelso
-- joel#ee,uwa.edu.au -------------------------------
Brook: (reading web site) ... Microsoft SKD 1.2.4 ...
Bruce: I wouldn't touch that with a barge-pole.
Brook: ... comes with free barge-pole ...
-- http://ciips.ee.uwa.edu.au/~joel -----------------
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MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- RE: [MUD-Dev] Minimum community sizes, (continued)
- [MUD-Dev] Pike codebase,
Daniel Podlejski underley#underley,eu.org, Mon 28 Feb 2000, 18:46 GMT
- [MUD-Dev] Privateer-style mu*?,
Bobby Bailey chil#gate,net, Mon 28 Feb 2000, 15:42 GMT
- [MUD-Dev] MSP,
Richard Ross rross#rross,eurobell.co.uk, Sun 27 Feb 2000, 18:29 GMT
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