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[MUD-Dev] Processor Usage



Am I simply missing something, or do all these engines that report low
processor usage (5-10% peak) not have a pseudo-real-time event
scheduling mechanism?  I can sleep, waiting for both events and input
from sockets, and not get it to drop below an average of 80%.  Does
anyone have any ideas as to how other systems can claim these low
usages?  No, I don't have any specific examples, (I can't remember them)
I've just seen them float by on messages here and there, reporting this
wonderful feat.

Chris



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