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[MUD-Dev] Processor Usage
Am I simply missing something, or do all these engines that report low
processor usage (5-10% peak) not have a pseudo-real-time event
scheduling mechanism? I can sleep, waiting for both events and input
from sockets, and not get it to drop below an average of 80%. Does
anyone have any ideas as to how other systems can claim these low
usages? No, I don't have any specific examples, (I can't remember them)
I've just seen them float by on messages here and there, reporting this
wonderful feat.
Chris
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- Thread context:
- Re: [MUD-Dev] MUD timeline, (continued)
- [MUD-Dev] Processor Usage,
Christopher Kohnert cjkohner#brain,uccs.edu, Fri 03 Mar 2000, 16:52 GMT
- Re: [MUD-Dev] Processor Usage,
J C Lawrence claw#kanga,nu, Sat 04 Mar 2000, 00:12 GMT
- Re: [MUD-Dev] Processor Usage,
Ben Greear greearb#candelatech,com, Sat 04 Mar 2000, 01:10 GMT
- Re: [MUD-Dev] Processor Usage,
Dominic J. Eidson sauron#the-infinite,org, Sat 04 Mar 2000, 01:10 GMT
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #298 - 11 msgs,
Dr. Cat cat#realtime,net, Fri 03 Mar 2000, 16:52 GMT
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