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Re: [MUD-Dev] randomly dropped connections
On Thu, 2 Mar 2000 23:40:32 -0700
cg <cg#ami-cg,GraySage.Edmonton.AB.CA> wrote:
> Another way would be to put some kind of network tester box
> between your host machine and the network connection.
All you need to do here is put the interface into promiscuous mode
and then log the packets (FWIW one of the more common ways of
grabbing other people's passwords). Common tools enclude snoop
(Solaris), tcpdump (Linux), iptraf, ethereal, pcap, and a large host
of others (see freshmeat). I typically use iptraf and ethereal
here, with one of the libpcap based tools if I need extensive
logging or replay (been a while, forget which one I use).
--
J C Lawrence Home: claw#kanga,nu
----------(*) Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--
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- Thread context:
- Re: [MUD-Dev] randomly dropped connections, (continued)
- Re: [MUD-Dev] randomly dropped connections,
adam adam#treyarch,com, Sat 04 Mar 2000, 01:10 GMT
- Re: [MUD-Dev] randomly dropped connections,
Kevin Littlejohn darius#connect,com.au, Sat 04 Mar 2000, 05:02 GMT
- Re: [MUD-Dev] randomly dropped connections,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 03 Mar 2000, 06:41 GMT
- [MUD-Dev] Mud Network Setup,
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 03 Mar 2000, 02:35 GMT
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