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Re: [MUD-Dev] Mud Network Setup
On Thu, 2 Mar 2000, Eli Stevens (Grey) wrote:
> As I understand the setup, the 768/128 is shared, so during busy times we do
> not get the full rate.
I don't know if GTE does it differently from the other DSL providers,
but my understanding is that 768/128 is *guarenteed* bandwidth, but you
may get more than this in bursts, when the network is less busy, or simply
as a result of being closer to the DSL switch.
This is what, IMO, makes DSL superior to a cable modem (especially for
server tasks): despite being an order of magnitude slower on the low end,
the bandwidth is always there, steady as a rock. Cable modems can get
very bad during the day.
Adam
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- Thread context:
- Re: [MUD-Dev] Mud Network Setup, (continued)
- Re: [MUD-Dev] Mud Network Setup,
adam adam#treyarch,com, Fri 03 Mar 2000, 04:06 GMT
- Re: [MUD-Dev] Mud Network Setup,
Eli Stevens (Grey) ens017#mizzou,edu, Fri 03 Mar 2000, 05:28 GMT
- Re: [MUD-Dev] Mud Network Setup,
Todd McKimmey rufus#wombatgames,com, Fri 03 Mar 2000, 17:03 GMT
- Re: [MUD-Dev] Mud Network Setup,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 04 Mar 2000, 02:21 GMT
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