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Re: [MUD-Dev] MUD timeline
[Raph Koster:]
> 1972 Peter Langston's Empire: multiplayer Star Trek game on Plato
> Plato reaches capacity for 1000 users
Is that meant to be a ';' or ',' after 'Empire'? Makes more sense that way.
Sometime in the early-to-mid 70's there was a multi-player Space War
game that ran on DEC VMS systems. I played that one for about an hour
one day.
In 1988, Rich Skrenta at Northwestern University released the game
"Monster". It's a multiplayer adventure-type game written in Pascal.
I have a paper listing. The comment at the top of the listing:
This is Monster, a multiuser adventure game system
where the players create the universe.
I believe that means that it had online creation. A vague memory says that
it was for VAX VMS, and did its interprocess communication through files.
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
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- Thread context:
- [MUD-Dev] MUD timeline,
Koster, Raph rkoster#origin,ea.com, Sat 04 Mar 2000, 01:10 GMT
- Re: [MUD-Dev] MUD timeline,
Travis Casey efindel#io,com, Sat 04 Mar 2000, 05:02 GMT
- Re: [MUD-Dev] MUD timeline,
Bruce bruce#puremagic,com, Sat 04 Mar 2000, 20:14 GMT
- Re: [MUD-Dev] MUD timeline,
Travis Casey efindel#io,com, Sun 05 Mar 2000, 00:17 GMT
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