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Re: [MUD-Dev] MUD timeline
On Fri, Mar 03, 2000 at 07:19:54PM -0700, cg#ami-cg,GraySage.Edmonton.AB.CA wrote:
[snip]
> In 1988, Rich Skrenta at Northwestern University released the game
> "Monster". It's a multiplayer adventure-type game written in Pascal.
> I have a paper listing. The comment at the top of the listing:
>
> This is Monster, a multiuser adventure game system
> where the players create the universe.
>
> I believe that means that it had online creation. A vague memory says that
> it was for VAX VMS, and did its interprocess communication through files.
I played and coded some changes to Monster back when I was in school. It did
indeed have online creation, and did IPC through files.
The contrast to LPMud (which I started playing later that year) was striking:
LPMud used a single game process, untrusted clients, nonpersistent world,
networked communication, flexible (but privileged) building, while Monster
used the reverse of all these decisions.
I didn't miss Monster much, mostly because having a fixed format for data
in the world files really limited what you could do in it. That, and
corrupted databases were no fun.
Jon Leonard
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- Thread context:
- Re: [MUD-Dev] MUD timeline, (continued)
- Re: [MUD-Dev] MUD timeline,
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 04 Mar 2000, 05:02 GMT
- Re: [MUD-Dev] MUD timeline,
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 04 Mar 2000, 06:17 GMT
- Re: [MUD-Dev] MUD timeline,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 05 Mar 2000, 19:11 GMT
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