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RE: [MUD-Dev] MUD timeline
At 11:23 AM 3/8/00 -0600, Moreland, John wrote:
>
>Orb Wars was a team-based competition game where differing types of mages
>fought for control over the different orbs in an arena. You could either
>play it using ASCII representation or very basic graphic front-ends. Oddly
>enough, it would feel very familiar to the Shooter folks who play stuff like
>Tribes/Unreal Tournament etc. The game felt alot like Hack or Rogue except
>that you had very clear victory conditions, and the games were fairly short.
>I actually don't remember if your mage "persisted" through the battles.
The alpha/beta versions didn't offer persistance, but the later versions
did. Although in the sense of that game score was all that mattered.
Best,
Darrin Hyrup
Mythic Entertainment
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- Thread context:
- RE: [MUD-Dev] MUD timeline, (continued)
- RE: [MUD-Dev] MUD timeline,
Koster, Raph rkoster#origin,ea.com, Wed 08 Mar 2000, 17:03 GMT
- RE: [MUD-Dev] MUD timeline,
Moreland, John JMoreland#origin,ea.com, Wed 08 Mar 2000, 17:41 GMT
- RE: [MUD-Dev] MUD timeline,
Sellers, Michael MSellers#maxis,com, Wed 08 Mar 2000, 20:19 GMT
- Re: [MUD-Dev] MUD timeline,
Jon Whitehouse jonathan_whitehouse#hotmail,com, Mon 13 Mar 2000, 06:58 GMT
- RE: [MUD-Dev] MUD timeline,
Koster, Raph rkoster#origin,ea.com, Mon 13 Mar 2000, 17:24 GMT
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