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RE: [MUD-Dev] MUD timeline



At 11:23 AM 3/8/00 -0600, Moreland, John wrote:
>
>Orb Wars was a team-based competition game where differing types of mages
>fought for control over the different orbs in an arena.  You could either
>play it using ASCII representation or very basic graphic front-ends.  Oddly
>enough, it would feel very familiar to the Shooter folks who play stuff like
>Tribes/Unreal Tournament etc.  The game felt alot like Hack or Rogue except
>that you had very clear victory conditions, and the games were fairly short.
>I actually don't remember if your mage "persisted" through the battles.

The alpha/beta versions didn't offer persistance, but the later versions
did.  Although in the sense of that game score was all that mattered.

Best,

Darrin Hyrup
Mythic Entertainment



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