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Re: [MUD-Dev] MUD timeline



On Wed, 8 Mar 2000, AR Schleicher wrote:

> However, making this less of a problem was that each person (or group, if
> grouped) could enter a dungeon on their own, and they'd get their own copy
> of the dungeon to fight their way through.  Realistic?  Of course not.
> Better than current (UO, EQ, AC) games?  I think so.  Sitting in a dungeon
> waiting for monsters to respawn (camping) is not my idea of fun, and giving
> people their own dungeons to play in resulted in a small piece of content
> having a much greater value to the players.

There's a current(?) project called Grypon Tapes




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