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Re: [MUD-Dev] MUD timeline
On Wed, 8 Mar 2000, AR Schleicher wrote:
> However, making this less of a problem was that each person (or group, if
> grouped) could enter a dungeon on their own, and they'd get their own copy
> of the dungeon to fight their way through. Realistic? Of course not.
> Better than current (UO, EQ, AC) games? I think so. Sitting in a dungeon
> waiting for monsters to respawn (camping) is not my idea of fun, and giving
> people their own dungeons to play in resulted in a small piece of content
> having a much greater value to the players.
There's a current(?) project called Grypon Tapes
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- Thread context:
- RE: [MUD-Dev] MUD timeline, (continued)
- RE: [MUD-Dev] MUD timeline,
Koster, Raph rkoster#origin,ea.com, Tue 07 Mar 2000, 23:32 GMT
- RE: [MUD-Dev] MUD timeline,
Koster, Raph rkoster#origin,ea.com, Wed 08 Mar 2000, 17:03 GMT
- RE: [MUD-Dev] MUD timeline,
Koster, Raph rkoster#origin,ea.com, Wed 08 Mar 2000, 17:03 GMT
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