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[MUD-Dev] Re: MUD-Dev digest, Vol 1 #302 - 6 msgs
-- Start of included mail From: "Koster, Raph" <rkoster#origin,ea.com>
> > From: Dr. Cat [mailto:cat#realtime,net]
> >
> > My own DragonSpires opened to
> > the public in
> > 1994.
>
> When did Furcadia open?
>
> -Raph
>
In 1996. Did I dawdle long enough to miss a chance at a little extra free
publicity at GDC? :X) I'd been meaning to go over the website and offer
any additional info I could, but the address of it must be a mile back in
the discussion somewhere, and I haven't had time anyway. I am glad to see
someone mentioned A-Maze-ing which oughta be on there somewhere - and is
Castle Infinity mentioned? Someone mentioned that Realm would clone off
dungeon areas for each party so there'd be enough monsters to fight, which
reminded me of Castle Infinity - a side-scroller action game, but it did
essentially the same thing. That game was way ahead of its time, with a
lot of design innovations and some exceptional art and music, I'm still
sad it wasn't a huge hit.
*-------------------------------------------**-----------------------------*
Dr. Cat / Dragon's Eye Productions || Free alpha test:
*-------------------------------------------** http://www.bga.com/furcadia
Furcadia - a graphic mud for PCs! || Let your imagination soar!
*-------------------------------------------**-----------------------------*
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- Thread context:
- Re: [MUD-Dev] Open Source Environments (was: Open Source OnlineGaming), (continued)
- [MUD-Dev] Re: GDC Dinner,
Matthew Mihaly diablo#best,com, Mon 13 Mar 2000, 21:32 GMT
- [MUD-Dev] (OT) Admin: Library memberships,
J C Lawrence claw#kanga,nu, Mon 13 Mar 2000, 09:17 GMT
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #302 - 6 msgs,
Dr. Cat cat#realtime,net, Mon 13 Mar 2000, 07:02 GMT
- [MUD-Dev] javascript,
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 13 Mar 2000, 07:01 GMT
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