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RE: [MUD-Dev] MUD timeline
> -----Original Message-----
> From: Matthew Mihaly [mailto:diablo#best,com]
> Sent: Monday, March 13, 2000 1:04 AM
> To: mud-dev#kanga,nu
> Subject: Re: [MUD-Dev] MUD timeline
> Darn it. Sorry about that. What I was trying to say until I apparently
> sent the e-mail by accident (darn Pine) was that there is, or
> was last I
> talked to anyone on the project, an interesting, smaller
> graphical MMORPG
> called Gryphon Tapestry, that was/is doing that. I saw Raph with the
> writer (Lee Sheldon) at GDC, but didn't get a chance to talk
> to Lee, so
> maybe Raph konws if it's still being worked on.
Yes, Lee is still actively working on it. He and I had a nice talk...
> Another thing interesting about Gryphon Tapestry was that
> it's entirely
> web-based. From the screen shots I've seen, it appears that
> the graphics
> are somewhat like a storybook's (you don't actually see people in your
> group in the scene, as they have to keep the graphics simple and
> relatively static due to everything have to stream from the server).
Correct. It's aiming for a very very strongly narrative experience. I have
not actually seen it in a very long time, though.
-Raph
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- Thread context:
- RE: [MUD-Dev] MUD timeline, (continued)
- RE: [MUD-Dev] MUD timeline,
Moreland, John JMoreland#origin,ea.com, Wed 08 Mar 2000, 17:41 GMT
- RE: [MUD-Dev] MUD timeline,
Sellers, Michael MSellers#maxis,com, Wed 08 Mar 2000, 20:19 GMT
- Re: [MUD-Dev] MUD timeline,
Jon Whitehouse jonathan_whitehouse#hotmail,com, Mon 13 Mar 2000, 06:58 GMT
- RE: [MUD-Dev] MUD timeline,
Koster, Raph rkoster#origin,ea.com, Mon 13 Mar 2000, 17:24 GMT
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