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Re: [MUD-Dev] MUD timeline
On Tue, 14 Mar 2000 12:22:08 -0500
Derek Snider <derek#idirect,com> wrote:
> BTW... SMAUG was released at the end of 1996... which is a
> significant addition because a few Everquest developers/designers
> were players on Realms of Despair (the SMAUG development MUD) and
> I have information from an inside contact at EQ that they
> definately took a lot of ideas from SMAUG.
A rather belittling yet not inaccurate view is that EQ is DIKU
warmed over with a graphical interface. The gameplay, command set,
base functionality, and design are a pretty accurate copy of a
standard, stock, DIKU -- or that Smaug is descended from DIKU:
http://www.kanga.nu/cgi-bin/mud_tree.cgi?Cascade
The problem with that view is that it ignores the various things
that EQ did and are doing that were new and interesting (see
previous threads and some of the discussions at the dinner), or that
DIKU, for all the things it did "wrong", it also did a great many
things very right -- there are very good reasons for its popularity
after all.
--
J C Lawrence Home: claw#kanga,nu
----------(*) Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--
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- Thread context:
- RE: [MUD-Dev] MUD timeline, (continued)
- RE: [MUD-Dev] MUD timeline,
Sellers, Michael MSellers#maxis,com, Wed 08 Mar 2000, 20:19 GMT
- Re: [MUD-Dev] MUD timeline,
Jon Whitehouse jonathan_whitehouse#hotmail,com, Mon 13 Mar 2000, 06:58 GMT
- RE: [MUD-Dev] MUD timeline,
Koster, Raph rkoster#origin,ea.com, Mon 13 Mar 2000, 17:24 GMT
- RE: [MUD-Dev] MUD timeline,
Sellers, Michael MSellers#maxis,com, Wed 15 Mar 2000, 16:38 GMT
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