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Re: [MUD-Dev] MUD timeline
On Tue, 14 Mar 2000 23:20:18 -0800
J C Lawrence <claw#kanga,nu> wrote:
> On Tue, 14 Mar 2000 12:22:08 -0500 Derek Snider
> <derek#idirect,com> wrote:
>> BTW... SMAUG was released at the end of 1996... which is a
>> significant addition because a few Everquest developers/designers
>> were players on Realms of Despair (the SMAUG development MUD) and
>> I have information from an inside contact at EQ that they
>> definately took a lot of ideas from SMAUG.
> A rather belittling yet not inaccurate view is that EQ is DIKU
> warmed over with a graphical interface. The gameplay, command
> set, base functionality, and design are a pretty accurate copy of
> a standard, stock, DIKU -- or that Smaug is descended from DIKU:
It appears that (some of?) the DIKU people have somewhat similar
views:
http://www.dikumud.com/default.asp
http://www.dikumud.com/docs/diary.asp
Quite curious.
--
J C Lawrence Home: claw#kanga,nu
----------(*) Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--
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- Thread context:
- Re: [MUD-Dev] MUD timeline, (continued)
- Re: [MUD-Dev] MUD timeline,
Jon Whitehouse jonathan_whitehouse#hotmail,com, Mon 13 Mar 2000, 06:58 GMT
- RE: [MUD-Dev] MUD timeline,
Koster, Raph rkoster#origin,ea.com, Mon 13 Mar 2000, 17:24 GMT
- RE: [MUD-Dev] MUD timeline,
Sellers, Michael MSellers#maxis,com, Wed 15 Mar 2000, 16:38 GMT
- [MUD-Dev] Processor Usage,
Christopher Kohnert cjkohner#brain,uccs.edu, Fri 03 Mar 2000, 16:52 GMT
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