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Re: [MUD-Dev] javascript
Laurel Fan wrote:
> Doing something entirely in Javascript is probably not the best way to
> do this. Javascript isn't usually thought of as powerful, and the more
> 'powerful' features you use, the less simple it gets. You're also
> not guaranteed that it'll work the same way or even work at all on
> two different browsers (and it'll have to work in both IE and Netscape
> to get a large majority of people).
I don't think you need something technologically advanced to come up
with something powerful. You probably will need to implement it both on
netscape/mozilla and MIE. Which, in addition to loading time, is an
argument for keeping it simple.
> To me this sounds easier, since I know more cgi scripting than I do
> javascript, and you also have the advantage that if it's done right,
> it'll work in any browser, but YMMV.
But don't these always look like ugly hacks?
Ola.
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- Thread context:
- Re: [MUD-Dev] javascript, (continued)
- [MUD-Dev] Admin: Corrections, data loss, and interruptions in service.,
J C Lawrence claw#kanga,nu, Mon 13 Mar 2000, 06:32 GMT
- [MUD-Dev] ADMIN: Posting delays,
J C Lawrence claw#kanga,nu, Sat 11 Mar 2000, 19:28 GMT
- [MUD-Dev] CGDC dinner,
J C Lawrence claw#kanga,nu, Sat 11 Mar 2000, 18:36 GMT
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